The Board

Senet is played on a grid of 30 squares arranged in three rows of ten. Pieces travel in a reversed S-path: left to right along row 1 (squares 1–10), right to left along row 2 (squares 20–11), and left to right again along row 3 (squares 21–30). The final five squares of row 3 are marked with hieroglyphic symbols and carry special rules.

Senet Board — 30 Squares
→ Row 1: squares 1–10 Row 2: squares 20–11 ← → Row 3: squares 21–30
Plain square
Special square
Safety (cannot be attacked)
Trap (send back to sq. 15)

The five named squares at the end of the board appear across multiple surviving sets and are the most securely attested element of Senet's rules:

Square 15 — sometimes called the House of Second Life (ankh) — is also marked on surviving boards and functions as a safe haven or rebirth square to which displaced pieces return.

Throwing Sticks

Movement is determined by throwing four two-sided sticks (or knucklebones in some variants), each with one decorated face (white) and one plain face (black). The number of white faces up determines how far a piece moves.

Throw White up Move Extra turn?
1 1 square ✦ Throw again
2 2 squares
3 3 squares
4 4 squares ✦ Throw again
0 (all black) 5 or 6 squares ✦ Throw again

Note: the all-black throw (0 white) moves 5 squares in some rule sets and 6 in others. Both Jequier and the Make Your Own Senet variant diverge here.

How to Play — Jequier Rules

The rules presented here follow Jequier's reconstruction, the most widely used modern form, with notes on variants where rules sets differ significantly.

Setup
Each player has 5 pieces. Pieces begin alternating on squares 1–10: one player's pieces on squares 1, 3, 5, 7, 9 and the other's on 2, 4, 6, 8, 10. The first throw of the game must move the piece on square 10.
Attack
Landing on an opponent's piece is an attack — the two pieces swap positions. You may not land on your own pieces.
Defense — 2 in a row
Two or more consecutive opponent pieces cannot be attacked. They protect each other.
Blockade — 3 in a row
Three or more consecutive opponent pieces cannot be passed. However, blockades do not wrap corners (squares 10→11 or 20→21 do not count as consecutive for this rule).
Trap — Square 27
Land on square 27 and return to square 15 (or the first empty square before it).
Exit — Square 30
You may not move past 30. A piece on square 30 can be removed at the start of your turn only if all your other pieces are already past row 1. Win by removing all five pieces.
No move
If you cannot move forward, you must move backward under the same rules. If no move is possible at all, your turn ends.

Scholarly Rule Variants

Because no rulebook survives from antiquity, multiple scholars have proposed reconstructions based on iconographic evidence, surviving boards, and comparative game analysis. The four principal reconstructions differ in significant ways:

ScholarPiecesStartSquare 27Notable feature
Jequier 5 each Alternating, squares 1–10 Return to sq. 15 Most widely used modern reconstruction; forms basis of commercial sets
Kendall 7 each Squares 1–14 Varies Larger piece count; emphasises astronomical and religious symbolism of squares
Bell 10 each Off board; thrown on Varies Pieces start off board; winning requires arranging pieces in alternating pattern in rows 1–2; calls the game "Senat"
Tait 5 each Off board; thrown on Return to lowest empty Entry mechanic via throw; backward moves may only land on empty squares

"King Tut was buried with several Senet boards, including one standing on legs."

J. A. Storer, The Ancient Egyptian Game of Senet

History and Religious Significance

Senet is first attested in pre-dynastic Egypt, around 3500 BCE — making it one of the earliest board games yet identified. Images of the game appear in Old Kingdom tomb paintings and reliefs, and game boxes from the New Kingdom have survived intact. Tutankhamun was buried with six Senet sets, including one mounted on a stand with legs. The game also spread beyond Egypt: it was played in Nubia by royalty, and adopted in the Levant and Cyprus.

Over time Senet acquired profound religious significance. The 30 squares came to map the soul's journey through the Duat — the Egyptian underworld — mirroring the path described in the Book of the Dead. Special squares referenced specific stations of the afterlife: rebirth (square 15), judgement (squares 28–29), and final passage to Horus (square 30). Playing Senet was itself considered an act of spiritual preparation; Chapter 17 of the Book of the Dead depicts a deceased person playing senet alone as a demonstration of their worthiness.

The game was played on a variety of surfaces: carved wooden boxes with drawer storage for pieces, faience slabs, and scratched directly into stone or plaster as graffiti — evidence of its penetration across social classes.

How to Make Your Own Set

A functional Senet set requires only simple materials:

Sources: Storer, J. A., The Ancient Egyptian Game of Senet (rules and board description, Jequier variant); Make and Play Your Own Senet Game (educational ruleset and board template); Bell, R. C., Board and Table Games from Many Civilizations, Oxford University Press, 1960; Murray, H. J. R., A History of Board Games Other Than Chess, Hacker Art Books, 1978. Board square naming follows the conventions of the Make Your Own Senet educational edition and Kendall's archaeologically grounded reconstruction.